Guidelines for the Point

If you’re new to The Point, this is the place to be if you’re looking to write Point fiction (aka, multi-character fiction set at Crowe’s Point) and need some help so you don’t outstep any boundaries.

Here, you’ll find guidelines and answers to questions about the Point to help with your writing.  It will provide you with an understanding of how The Point came to be and show you how the Point works.

The best thing to do is catch up on your reading, as each story gives a clue as to how the Point runs – but hopefully what is written on this page will provide a simplified guideline.

If you think of anything that we should add, or have any questions, please write!

Frequently asked questions about the Point

What is ‘the Crowe’s Point’?

The Point is a magical place – a bubble of fantasy in the middle of nowhere.  Therefore, pretty much anything can happen.  Be prepared to let your minds run free and think outside the boundaries of all logic.

Crowe’s Point isn’t a fixed place in time or space.  You wouldn’t be able to point it out on a map or set a schedule by its clock.  Time is slow there and wonderfully so.  The day can last for what seems 36 hours and the sun can set in two different places.  We can eat and not grow fat, and money is no object.  In other words, you wish/think it…and it is.

How do the Boyz fit into the Point?

The Point is where all the Boyz (the various Russell Crowe characters) reside after they have ‘left’ their movie.  They arrive at The Point soon after their movie is finished and very often bring their ‘baggage’ with them.  Also, they’ve been torn from a life they they either loved or hated, away from family and friends they knew well and placed in a world filled with look-alikes.  On top of that, some of them have found out they are not actually dead or maimed but instead they’ve come to realize that they are the creation/incarnation of a single actor by the name of Russell Crowe, their ‘creator.’

The Boyz live together at The Point.  Most of them have learned to adapt very well to their new environment.  They’ve learned to live together, work together, and survive together.  SID 6.7 can, of course, cause mayhem and madness as he would be apt to do, but a character, like Hando, has come to adjust to a life very different from what he started out in.  Others, like John Biebe or Maximus, have naturally fallen into a leadership role and others have picked up where their gifts and talents suits them best.

How does one get to the Point?

Visiting the Point isn’t a simple thing. Like we mentioned in #1, there is a certain magic to the place and part of it is in how the Point is hidden from the Real World, and how one visits this hidden place.  Some come and go, getting their ‘fix’ and leaving soon after.  Others, like many of the Gaslight writers here, have a connection.  We are called/drawn to the Point.  Those of us with that special connection were drawn by the Boyz themselves.

Where do people stay at the Point?

The Boyz reside in what we call “The Tavern” (rooms/suites in the floors above and a bar/restaurant on the main floor.)  The girls (visitors and many permanent residents) reside in “The Hotel” (also with suites in the floors above, offices, restaurants, and ballrooms below.)  Some have taken up private residence in homes and cabins that they have built for themselves.

Can the Boyz venture into the Real World?

For some time, it was assumed that any of the Boyz who ventured outside the Point on their own would meet with death, some of the writers are beginning to find ways of exploiting loopholes and revising those limits.  It is theorized that the Boyz are true to the nature of their ‘creator’ and thus not happy to be contained within the boundaries of the Point – so they have been and are beginning to find ways of breaking down those limits.  Thus you will see Maximus conferring with Max Skinner on the vagaries of growing a vineyard, with the intent of creating a label (or two) for the Point, thus bringing in revenue; or Cort building a retreat center and establishing ties with a local mission so the Point may share its wealth with those in need.  Others, like Terry Thorne, set up a business offering consultations of security and risk management.  Suffice it to say, there are many possibilities not yet explored, so a writer can have a lot of fun getting the Boyz to do what they do best!

Can the Boyz go back to their own movies?

Yes, if they want to.  Most of the Boyz have adjusted to the Point well enough that their desire to return to their movie world isn’t there any more and some have no desire to return at all.  However, if the Boyz do return to their movie world, they cannot bring characters from their movies out with them, as that would pretty much destroy the premise of the Point (creating a new life for and with the Boyz.)  If we did this, John Biebe could bring his wife and children, Hando could bring his gang, and soon you’d have movie characters running all over the place.  However, you can bring non-movie characters to the Point ie siblings, other friends, family members.

Do you have your heart set on a particular character but they appear to be already ‘taken’?

That’s okay!  They great thing about the Point is the ability to have an alternate universe.  If you choose a character that is already ‘matched’ with someone else, what we do ask is that you avoid having the character’s ‘other interest’ in your story.  For instance: if you happen to choose John Biebe as your own connection, then you should avoid having Tina in any of your stories.  It would make things awkward having Tina walk down the hallway and run into your Alter Ego and Biebe.  Therefore, it is just best to create your own world (or alternate universe) at the Point where Tina (or whomever the other ‘interest’ might be)  And there is the option of creating an original (Crowe inspired) character for your Alter Ego as an alternative.

We do have several writers who have doubled up on past occasions.  They have managed to create marvelous worlds for themselves at the Point.  Don’t let anything stop you from having fun at the Point and with the character(s) you enjoy the most. 

Would you like to create an ‘original character’?

Feel free!  One such character already very much a part of the Point is Dr. Anthony Giraudeau, a medical man inspired by Joaquin Phoenix.  He has integrated into the lives of the Point residents quite well and serves as their doctor often (what?  Did you the think the Boyz wouldn’t be able to stay out of trouble?).  As mentioned before, your character can be a Russell Crowe clone-type with a name and background of his own.  Only thing to keep in mind is to stay as true to their original creator as possible.

Can the Boyz have children?

No.  One might say they “shoot blanks.”  We decided some time ago that it would be simply too complicated and WEIRD to have a bunch of Crowe kids running around the Point.

Are the Boyz able to slip out of character at the Point?

No.  As with single character fiction, the Boyz at the Point must stay within the character personality as given them in their movies.  Exceptions to this are how that character would change to adapt to their new circumstances, and this may (or may not) lead to some changes in perspectives, but not to their essential heart, personality, or even their sexual persuasion.  In short, we ask that writers ‘keep them canon.’

Can SID 6.7 kill?

One MAJOR exception is one that you might say the ‘magic’ of the Point installs out of the interest in keeping the Boyz alive: SID’s ability to kill at the Point.  He can have fun and create havoc to his heart’s content, but he cannot injure a person to the degree that they would lose their life. If he tried to do so, he would malfunction, even shut down.

Can the Boyz die?

Yes.  They are just as human in this respect as anyone else.  They can be wounded and killed.  In addition, if they are away from the Point for too long, the Boyz will die (“The World In My Eyes” by Laura, in the Chronicles page.)  But the magic of the Point has a way of working that out too, and if you read some of our newer stories you will see how that is working out.  The interest of the Point is in keeping solvent and alive, and so while the Boyz are not completely invulnerable, the magic under which they have been given ‘life’ will work to keep them alive.

Can the Boyz age?

No.  They always remain the same age as they were in the film.

Once permanently at the Point, can our alter-egos age?

That is something still to be investigated.


The Keeper is a term that came about from what was called ‘the Keeper’s List,’ which detailed specific items, emotions, and other matters associated with the Crowe incarnations.

A Keeper’s Book was explicitly mentioned in the Crowe’s Point story ‘Eyes Wide Open’: a thick, almost Bible-like volume in which the ‘possessions’ were registered; unless an AE’s publicly told of her own, they are known only to the AE and the Keeper, and not even the Boyz are aware of the details.  (NOTE: the Book has also been hinted at containing some of the history and secrets of the Point, but this has never been verified, not een by the Keepers.)

According to lore, a Keeper is responsible for the tending of the Point itself and its’ day-to-day requirements until she becomes a type of living extensio of the world.  One of her greatest responsibilities is in emotionally guiding the arrival of new Crowe characters and helping them acclimate to their new existence.  She maintains a semi-empathic connection with all of them (in fact, both before and on their arrival, she may briefly and naturally mimic their personalities,) often sensing their suffering or happiness when the emotions are particularly strong.  She can be a confidante or a friend if they desire; or a ‘sounding board’ during troubles, therefore her duties may range from a type of mayor, to a confessor, to a connection to the magic of the Point.  Although none are technically clairvoyant, they occasionally have glimpses of newly arriving AE’s and possible connections with the Boyz; they normally have awareness of a new incarnations’ coming; they have a general sense of the Points ‘health.’  Their effect can be so intense that they might unintentionally influence such things as the weather (although that does not happen quite so much anymore.)  She become a close friend to an AE as well, and while AE’s may request that someone be permitted to visit – a friend, relation, etc. – it is the Keeper that gives the final approval, keeping in mind that the peace of the Point and avoiding trouble is of the utmost importance.

Keepers Of The Past

Peaches’: approximately the late nineties to approximately late 2000/early 2001.  The first mention of the Keeper’s Book was made during her time.

Michelle: approximately 2001 through 2005.  She is a direct descendant of Daisy and in fact, was not the first one in her family to be involved with the Point as Keeper.  Had a very intense connection with the incarnations during their arrival phases, causing her to suffer some extremely psychological and physical stresses (John Nash was perhaps the worst of all.)

Trisha: approximately most of 2005 and the early part of 2006.  The only documented time there have been two serving as Keeper; came about on Michelle’s resignation and departure.  A supernatural being then at the Point suggested their appointment, and referred to them as ‘Light’ (Tina) and ‘Darkness’ (Trisha) due to their personalities.  Both possessed strong gifts, Trisha being the one to guide the new incarnations at the Point.

Current Keeper

Tina: early part of 2006 to the present.  An AE belonging to the intial post-Gladiator ‘boom’ period (May 2000).

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